useAnimate
Demo
Wraps Anime.js animate() into a Vue composable. The animation is created reactively — it re-creates whenever the target element or options change — and is cancelled automatically on unmount.
Usage
Basic animation
<script setup lang="ts">
import { useTemplateRef } from "vue"
import { useAnimate } from "@juleshry/vue-animejs"
const box = useTemplateRef("box")
const { play, pause, restart } = useAnimate(box, {
translateX: 200,
duration: 800,
ease: "inOutQuad",
autoplay: false,
})
</script>
<template>
<div ref="box" class="box" />
<button @click="play">Play</button>
<button @click="pause">Pause</button>
<button @click="restart">Restart</button>
</template>Reactive options
Put a ref straight into the options object: changing it recreates the animation with the new value. The whole options object can also be a ref, a computed or a getter.
WARNING
Changing options recreates the animation from scratch with the new parameters.
<script setup lang="ts">
import { useTemplateRef, ref } from "vue"
import { useAnimate } from "@juleshry/vue-animejs"
const box = useTemplateRef("box")
const distance = ref(100)
useAnimate(box, {
translateX: distance,
duration: 600,
ease: "outExpo",
})
function increase() {
distance.value += 50
}
</script>
<template>
<div ref="box" class="box" />
<button @click="increase">Increase distance</button>
</template>Refs are only unwrapped one level deep. For a value nested in a tween object or a keyframe array, build the options in a getter (or a computed) instead:
useAnimate(box, () => ({
translateX: { to: distance.value, ease: "outExpo" },
duration: 600,
}))CSS selector target
You can pass any valid Anime.js TargetSelector directly instead of a template ref.
<script setup lang="ts">
import { useAnimate } from "@juleshry/vue-animejs"
const { play } = useAnimate(".box", {
rotate: 360,
duration: 1000,
})
</script>
<template>
<div class="box" />
<button @click="play">Spin</button>
</template>Array of targets
Pass an array of individual template refs to animate them together as a single group.
<script setup lang="ts">
import { useTemplateRef } from "vue"
import { useAnimate } from "@juleshry/vue-animejs"
const box1 = useTemplateRef("box1")
const box2 = useTemplateRef("box2")
const box3 = useTemplateRef("box3")
useAnimate([box1, box2, box3], {
translateY: -20,
duration: 600,
ease: "outExpo",
})
</script>
<template>
<div ref="box1" class="box" />
<div ref="box2" class="box" />
<div ref="box3" class="box" />
</template>Type Declarations
For all available options, see the Anime.js animation documentation.
Show Type Declarations
export interface UseAnimateReturn {
/** The underlying Anime.js animation instance. `undefined` until the target is available. */
animation: Readonly<ShallowRef<JSAnimation | undefined>>
/** Starts or resumes the animation. */
play: () => JSAnimation | undefined
/** Reverses playback direction. */
reverse: () => JSAnimation | undefined
/** Pauses the animation at the current position. */
pause: () => JSAnimation | undefined
/** Restarts the animation from the beginning. */
restart: () => JSAnimation | undefined
/** Toggles between forward and reverse direction. */
alternate: () => JSAnimation | undefined
/** Resumes from a paused state. */
resume: () => JSAnimation | undefined
/** Jumps immediately to the end of the animation. */
complete: () => JSAnimation | undefined
/** Stops the animation and removes it from the Anime.js engine. */
cancel: () => JSAnimation | undefined
/** Cancels the animation and restores all animated properties to their original values. */
revert: () => JSAnimation | undefined
/** Resets the animation to its initial state. Pass `true` for a soft reset that preserves the current cycle. */
reset: (softReset?: boolean) => JSAnimation | undefined
/** Seeks to a specific time (in ms). */
seek: (time: number, muteCallbacks?: boolean | number, internalRender?: boolean | number) => JSAnimation | undefined
/** Rescales the animation to a new total duration. */
stretch: (newDuration: number) => JSAnimation | undefined
/** Re-reads the current values of animated properties from the DOM. */
refresh: () => JSAnimation | undefined
}
/**
* Wraps Anime.js `animate()` into a Vue composable. Reactively re-creates the animation when the target or options change, and cancels it automatically on unmount.
*
* @param target - The element(s) to animate. Accepts a template ref, a CSS selector, a DOM element, a reactive ref to any of these, or an array of them.
* @param options - Anime.js animation parameters. Accepts a plain object, a ref / computed / getter, and refs as direct properties. Defaults to `{}`.
*/
export declare function useAnimate(
target: MaybeRef<TargetSelector> | MaybeComputedElementRef,
options?: MaybeRefOrGetter<MaybeRefOptions<AnimationParams>>
): UseAnimateReturnReactivity Behavior
- The animation is created once the component has mounted, whatever form
targettakes (template ref, selector, element), so a selector can point into the component's own template, and server-rendered HTML is never touched before hydration. - A template ref that is still empty at mount (e.g. behind a
v-if) creates the animation as soon as it resolves. - If
targetoroptionschanges, the current animation is cancelled and a new one is created. Foroptions, that means a new object in a ref / computed / getter, a ref inside it changing, or a property of a reactive options object mutated in place. - On component unmount, the watcher and animation are cleaned up automatically.
TIP
Always use useTemplateRef<HTMLElement>('refName') for DOM targets — not ref<HTMLElement | null>(null). The composable uses unrefElement from @vueuse/core to resolve it correctly.
WARNING
animation is a readonly shallow ref. Do not mutate the Anime.js instance directly — use the returned control methods instead.